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StarCraft II

Some Complaints, but a Good EXP.

29
July
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I?d like to state that I never played the initial StarCraft. However, I do consider myself a veteran RTS player. I?m a fan of Company of Heroes and the Command and Conquer series. I especially enjoy playing Red Alert, which is the RTS I have invested the most time in. With that being said, I planned on ?waiting and seeing? before I purchased StarCraft, but two of my friends were urging me to buy the game. Plus, I went to the midnight release, and once again was verbally violated by a douche bag Gamestop employee, but that?s a story for another day. After the push from my friends I decided to buy the game, and after about fifteen hours of gameplay I have formed a pretty solid opinion of the game.

Before I talk about gameplay a huge congratulations needs to be paid for Blizzards redesign of Battle.net, it truly is an accomplishment for PC platform. Battle.net has some unbelievable features including a friends list, party system, and private messaging. While these features are common in most games and networks, very view are able to incorporate it so fluidly. Its matchmaking system is also quite impressive. Battle.net should be the new standard for the PC platform, and I think it would be a great move for Activision to bring their games under this umbrella.

Now on to the gameplay. I have not played one second of the singleplayer. I purchased this game for a multiplayer experience, so that?s what I?m going to enjoy. Plus, everything I?ve read has indicated that singleplayer doesn?t really help the gamer get better at multiplayer. The multiplayer is definitely fast paced and addictive. The game features a wide range of units, upgrades, and structures. You definitely won?t have difficulty finding new ways to destroy your opponent. However, like any RTS there is a very delicate balance between the units, and thus far its been very frustrating getting acclimated. For example, if I?m playing as Terran and I?m facing any enemy that is using the Zerg I have to mass produce marines quickly, because I expect a rush. If that rush never comes I then take my force of space marines into battle, which are often quite successful when in large numbers against the Zerg. However, if a Protoss player is also in the game and they attack my marines (with infantry units) its often a slaughter (with me on the losing end). Thus, the learning curve is extremely high to get used to.

Another detail that is annoying is how all the units can destroy one another. My mind has been taught that if I have the time and resources in an RTS then I should want to upgrade to the highest level of units. However, in StarCraft I get the exact opposite feeling. I have seen my teammates do tremendous damage with a platoon full of ordinary space marines, and I have Cruisers getting blown out of the sky. Furthermore, I have these huge mech-walker units that could crush the little zerglings running around, but instead they need to fire at each individual one. I mean seriously lets have some common sense. I remember in the first Red Alert it would take forever for the most powerful tank to shoot and kill one infantry unit, but they could at least run them over. In the second Red Alert bunkered infantry units could take down an onslaught of tanks. Finally, in the third one I felt there was a solid balance between infantry units and vehicles. The anti-tank units for each ?race? had their own perks, likewise for the tanks. In StarCraft, it feels like a majority of the vehicles are a waste of time and resources, but maybe I need to give it more time.

Despite some minor problems I have with StarCraft II, it is an enjoyable multiplayer experience. Its Battle.net is top notch, making it easy for friends to get together and enjoy the game. I?m looking forward to many more hours of play time, and I?m sure my complaints will be quickly addressed. Blizzard is well known for correcting gameplay features the community has issues with.

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